Three years after the release of Disco Elysium, and “Disco-like” isn’t officially its own subgenre, but the comparisons to other games keep piling up. ZA/UMs sad RPG murder mystery—that’s actually about much more than that—shaped our expectations for how deep videogame writing and player choice can go, and now there’s a slew of games that want to try it too.

Disco Elysium is a game about writing in a way that few RPGs try to be. The conversations you have with the people of Revachol are the primary ways you interact with and learn about the game. You accrue skill points that change how you approach the central plot and what sort of side activities you get up to. All of Disco Elysium’s systems want you to engage with its world and think critically about the people in it.

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By nmybx

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