Personal Picks

Game of the Year 2022

(Image credit: Future)

In addition to our main Game of the Year Awards 2022 (opens in new tab), each member of the PC Gamer team is shining a spotlight on a game they loved this year. We’ll post new personal picks, alongside our main awards, throughout the rest of the month.

Good grief, another two-bit Dark Souls clone. Save the Nioh series, I won’t even touch them anymore. The Surge? Meh. Mortal Shell? Couldn’t cope with it. What else is there? I’ve forgotten them all. All except one, really: Steelrising.

If someone tries to tell you that Steelrising isn’t a clone, they’re having a laugh. It’s all about deliberate hand-to-hand combat, constant stamina management, foes that hide behind corners, and tight, interlocking level design. It has scant, well-earned checkpoints, and it rewards exploration. It’s developed by Spiders, the French studio responsible for Greedfall, Mars: War Logs, and a bunch of other RPGs. I daresay they considered Steelrising a canny business move because Soulsborne is all the rage. But the studio had its work cut out for it: while I admire Spiders and other purveyors of ambitiously complex eurojank, it never seemed like a good idea for them to take on something so action-focused.

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By nmybx

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